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Unreal Automotive Captures

Rendered using UE5.2 using Lumen HWRT and HQ reflection, without path tracing or light baking on RTX 3060Ti
I wanted to test out the new UE 5.2 substrate materials as well as the improvements in lumen and nanite. I started off this two part project by recreating this real life location 'DK Engineering' in UE and matching some photographs taken here as is and later beautifying the environment and lighting to have some fun.
I must say, I am blown away by how far unreal engine has come with its Realtime features. Kudos to Epic Games.

real photo refs

real photo refs