Website powered by

Audi R8 CGI Modelling Breakdown

I took up this project to learn advanced automotive hard surface modeling in Maya. I focused on points such as reflection continuity and dent-less complex polygon surfaces while keeping the car body as low poly as possible. I built a low poly cage mesh using numerous low poly surface shapes and built the final mesh around it by snapping it to the cage to achieve continuous and smooth complex surfaces.

Interiors are temporary and a work in progress

Interiors are temporary and a work in progress

I used stripe reflections in the viewport to see if i can hold the same surface continuity and smoothness in my final mesh

I used stripe reflections in the viewport to see if i can hold the same surface continuity and smoothness in my final mesh

physically accurate taillight model

physically accurate taillight model