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Les Paul Asset Showcase & Breakdown

I have focused on working with macro details, pushing substance painter and tried not to rely on Zbrush too much just to see how I can achieve a workaround using displacements in substance painter. The textures here are smart materials created in painter with few paint over masks to wrap em around the asset. In all the scenes has 16 UDIMS. link to the lighting scene https://www.artstation.com/artwork/w8lA2O

crack mask generated in substance designer

crack mask generated in substance designer

minor sculpted breakups in Zbrush
link to the lighting scene https://www.artstation.com/artwork/w8lA2O

minor sculpted breakups in Zbrush
link to the lighting scene https://www.artstation.com/artwork/w8lA2O