This is my first photogrammetry based seamless shader i cooked up using a simple mobile phone camera (Redmi 3s Prime). I took 70 images in a shadowed lighting condition with auto settings to test how far i can go with a low budget phone.
shader applied to a cylinder and tiled thrice
photos taken from a Xiaomi Redmi 3s Prime (13 MegaPixels)
Hires mesh generated using Agisoft Photoscan
Scan Mesh projected on to a cylindrical retopo mesh for map extraction
Multi UDIM color map transfered to the retopo mesh
Quality Enhancements and Seamless maps generation using Substance Designer