My first environment built in UE4 while learning the essentials concepts along side some R&D. All the lights in the scene are dynamic and the project does not use ray tracing. I created some assets from scratch using vfx and gaming workflows and blended them with megascans and city park assets. All the sequences and stills have come right from ue4 with no additional post-fx. Please feel free to drop in suggestions as there are plenty of things I need to added and fix.