Breakdown of my winning entry for RenderMan's 'Iconoclasts Challenge'. As this is intended for the purpose of throwing light on some crucial aspects of the project it might be missing few things. Please let me know if you would like me to add anything to this breakdown
Scene AOVs
Progress Renders right from the initial concept
Character AOVs

Mat in the studio HDRI and lighting setup used for the scene. It a basic setup with a Sun(directional light) and an altered HDRI from https://polyhaven.com/hdris
Mat AOVs
Substance Painter material breakdown in viewport
Mat in substance viewport with shadows and SSS enabled. I have added a layer of clear coat to overlay a water/wet specular layer on top