Included in this bundle are the following 4K seamless texture maps:
Base Shader:
- Diffuse / Albedo
- Roughness
- Height / Displacement
- Normal
- Scattering / SSS weight
- AO
Fine Grain Maps (For Closeups):
- Fine Grain Height / Displacement
- Grain Sand Glitter Mask
- Grain Sand Glitter Normal
Additional Maps:
- Flakes Mask (for glitter)
- Flakes Normal (for glitter)
- Layers Mask
- Salt Height / Displacement (without lines)
- Salt Pattern Lines Mask
- Salt Pattern Lines Height/Displacement
The shader in action: https://www.artstation.com/artwork/28zmBK
Tips:
- For high quality offline rendering, the geometry needs high polycount or subdivisions to hold the displacement details up close. Refer to the wireframe snap shot to see how dense the mesh needs to be
- -Use the Fine Grain Masks only if you need to get closeup renders or if you need a more grainy lumpy look
- -For long shots, I would recommend generating a layer based shader using the Additional Maps to avoid repetition and adding surface variations to the material
I have plans to put up the .sbsar file for sale later. Please let me know if you are interested and feel free to drop in suggestions.
Thanks and Cheers!