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Procedural Jam Crackers Study

Trying out some purely procedural modeling and lookdev using Houdini and V-ray. As the RnD went quite well, I ended up making the whole scene procedurally. This was super fun to work on but it made me incredibly hungry with each iteration render. I'm still a little doubt full about the presentation so ideas are always welcome

Houdini Breakdown

V-ray shader breakdown

cracker shader network

cracker shader network

ceramic plate shader

ceramic plate shader

cracker model network

cracker model network

jam model network

jam model network

plate model network

plate model network